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The take-out double

Apart from the suit overcall, the take-out double is the most common way into the auction after an opponent has opened. Indeed if anything it is underused, for it is a call partner loves to hear, ‘what suit do you want to be trumps, partner?’ it asks. The requirements for a take out double use the acronym SOS:

S Support (3+ cards) for all unbid suits.
O Opening Points or more
S Shortage (two cards or fewer) in the suit opened.

You do not need to be an absolute slave to the SOS criteria.

(1  )-?

Hand (i) Hand (ii) Hand (iii) Hand (iv)

♠ Q 9 8 2

 K J 9 8

♦ 4 2

♣ A J 10

♠ A 6 4 3

♥ A K 6 2

♦ 9 7 4

♣ K 8

♠ Q J 2

 A J 9 8 4

 2

♣ A K 7 3

♠ J 7 3

♥ K 9 7

 A Q

♣ A Q 8 5 2

Dbl Dbl 1  1 NT

 

(i). Whilst you do not quite have opening values (very close, though, with such good intermediates), it is clearly winning Bridge to double, given that you have an ideal shape with both four-card majors.

(ii). [See featured deal]. You would prefer one more club and one fewer diamond, but should not let that deter you from doubling. Partner will strain to respond in a major.

(iii). Better bid 1  , to show the five-card major. Should the bidding proceed along the lines of: (1  )-1  -(2  )-P-(P)- now you can double (still for take-out – as partner has not bid).

(iv). 1 NT (15-19 as an overcall) is far more goal-oriented (the goal being the most likely game of 3 NT) than double. The second diamond stopper is the clincher.

Click to play this deal

West Deals
Both Vul
A 6 4 3
A K 6 2
9 7 4
K 8
K J
10 9 7
A K Q 8 6 2
6 4
 
N
W   E
S
 
Q 10 7 5 2
J
10 3
J 10 9 5 2
 
9 8
Q 8 5 4 3
J 5
A Q 7 3
West North East South
1  Dbl1 Pass 2 2
Pass 4 3 Pass Pass
Pass      
  1. Not a perfect SOS double, but with 14 crisp points (no ‘quacks’) and both four-card majors, it’s a must-call for any winning player.
  2. Forced to speak, 1  would be consistent with no points at all. With 9-12 points, you should therefore jump a level.
  3. Facing 9-12 points, this looks too good for a 3  invite.  AKxx is so powerful.
4  by South
Lead:  A

West led  AK, all following, then cleverly led  8 (not  Q) as he wanted his partner to ruff, hopefully with a trump that would promote  1097. East did ruff with  J and now came the key moment. If declarer overtrumped with  Q,  1097 would indeed win a later trick. Together with the unavoidable spade loser that would mean declarer lost four tricks: down one.

Given that the spade loser was unavoidable, declarer discarded  8 on  J (key play). He could win any return, cash  AKQ drawing West’s trumps and claim his game.

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