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Failing the rule of 14

When you as responder fail the Rule of 14 – because the points in your hand plus the length of your suit gets to 13 at most – you should not bid a new suit at the two-level. You have six+ points and fewer than four cards in support: here are your Rule of 14 - failing options (in priority order):

  1. Bid a higher-ranking suit at the one-level*.

  2. Support partner’s 1 / opener to 2 / with three decent cards (headed by a picture).

  3. The dustbin 1 NT – a last resort.

*Say partner opens 1  and you hold four spades and a five-card minor: in truth, you should prefer to bid 1  rather than 2 / unless you have 11+ points (ie even if you satisfy the Rule of 14).

Exercise: Respond to 1 ♠ with these [the focus is on when to raise 1 ♠ to 2 ♠]:

 

Hand i)

Hand ii)

Hand iii)

Hand iv)

♠ K 8 2
 7 3
 Q J 8 2
♣ 5 4 3 2

♠ Q J 3
♥ 7 6 2
 K Q 8 7 4
♣ 7 2

♠ A 8 2
 9 4 3
 K Q 9 4 2
♣ 10 6

♠ 8 4 2
 Q 7 4
 K J 9 2
♣ J 8 2

Hand (i): Bid 2 . Clearly preferable to 1 NT with three decent spades and the small doubleton heart that looks poor for notrumps [not that the 1 NT announces a notrump- suitable hand, but occasionally you get left there].

Hand (ii): Bid 2 . You fail the Rule of 14, so not 2 .

Hand (iii): Bid 2 . This time you satisfy the Rule of 14, which overrides the three-card support bid.

Hand (iv): Bid 1 NT. Rare to prefer 1 NT to 2  with three spades, but a 4333 shape with three small spades is the time.

Click here to play this deal

South Deals
Both Vul
Q 7 2
5 3
K 9 4
K 5 4 3 2
10 9 4
K J 9 6 4
Q 7
Q J 10
 
N
W   E
S
 
J 5
Q 10 7
J 10 6 5
A 9 7 6
 
A K 8 6 3
A 8 2
A 8 3 2
8
West North East South
      1 
Pass 2 1 Pass 4 2
All pass      
  1. Failing the Rule of 14 (no 2 ); 2  is far better (more useful to partner) than 1 NT.
  2. Hand transformed by the support. Note that after 1 -1 NT-2  -2 , South would pass, as 2  sounds more like preference (on a doubleton) than support.
4  by South
Lead:  Q

West led  Q v 4  which held (no point in declarer covering with  K – East had to hold  A). West switched to  4 (to cut down heart ruffs), declarer winning  Q and leading  3, to  7,  8 and  9. Winning  10 return with  K, declarer cashed  A and ruffed  2 with  7.

Declarer now ruffed  3 to get back to hand to lead  A (throwing  4). Needing three diamond tricks, he led  2 to  7 and dummy’s  9. East won  10 and returned  5, declarer playing  3 from hand, beating  Q with  K and leading back  4 to  6 and...  8. A perfect ‘Intra-finesse’: ten tricks and game made.

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