When you as responder fail the Rule of 14 – because the points in your hand plus the length of your suit gets to 13 at most – you should not bid a new suit at the two-level. You have six+ points and fewer than four cards in support: here are your Rule of 14 - failing options (in priority order):
Bid a higher-ranking suit at the one-level*.
Support partner’s 1 ♥/♠ opener to 2 ♥/♠ with three decent cards (headed by a picture).
The dustbin 1 NT – a last resort.
*Say partner opens 1 ♥ and you hold four spades and a five-card minor: in truth, you should prefer to bid 1 ♠ rather than 2 ♣/♦ unless you have 11+ points (ie even if you satisfy the Rule of 14).
Exercise: Respond to 1 ♠ with these [the focus is on when to raise 1 ♠ to 2 ♠]:
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Hand i) |
Hand ii) |
Hand iii) |
Hand iv) |
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♠ K 8 2 |
♠ Q J 3 |
♠ A 8 2 |
♠ 8 4 2 |
Hand (i): Bid 2 ♠. Clearly preferable to 1 NT with three decent spades and the small doubleton heart that looks poor for notrumps [not that the 1 NT announces a notrump- suitable hand, but occasionally you get left there].
Hand (ii): Bid 2 ♠. You fail the Rule of 14, so not 2 .
Hand (iii): Bid 2♦ . This time you satisfy the Rule of 14, which overrides the three-card support bid.
Hand (iv): Bid 1 NT. Rare to prefer 1 NT to 2 ♠ with three spades, but a 4333 shape with three small spades is the time.
Click here to play this deal
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South Deals Both Vul |
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| West | North | East | South |
| 1 ♠ | |||
| Pass | 2 ♠1 | Pass | 4 ♠2 |
| All pass |
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| 4 ♠ by South |
| Lead: ♣ Q |
West led ♣ Q v 4 ♠ which held (no point in declarer covering with ♣ K – East had to hold ♣ A). West switched to ♠ 4 (to cut down heart ruffs), declarer winning ♠ Q and leading ♥ 3, to ♥ 7, ♥ 8 and ♥ 9. Winning ♠ 10 return with ♠ K, declarer cashed ♥ A and ruffed ♥ 2 with ♠ 7.
Declarer now ruffed ♣ 3 to get back to hand to lead ♠ A (throwing ♣ 4). Needing three diamond tricks, he led ♦ 2 to ♦ 7 and dummy’s ♦ 9. East won ♦ 10 and returned ♦ 5, declarer playing ♦ 3 from hand, beating ♦ Q with ♦ K and leading back ♦ 4 to ♦ 6 and... ♦ 8. A perfect ‘Intra-finesse’: ten tricks and game made.