Notrumps is so often a battle to prevent the opponents from setting up their long suit. Sometimes – especially if the opening leader strikes lucky – you as declarer cannot prevent one opposing hand from setting up his long suit. But all is not lost. If one opponent has set up his suit, he becomes the ‘danger hand’. You must try to ensure that you lose the lead to the other hand, not to the danger hand. You will then survive if:
(1) The partner of the danger hand has no more cards in the danger hand’s suit, and
(2) There is no other suit in which the danger hand can be reached (no ‘entry’).
This deal we focus on the first point: making sure you have exhausted the partner of the opening leader of his cards in the danger suit.
Click to play this deal
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South Deals None Vul |
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| West | North | East | South |
| 1 NT | |||
| Pass | 3 NT | Pass | Pass |
| Pass |
| 3 NT by South |
| Lead: ♠ 7 |
| Made 3 |
What happened?
West led ♠ 7 – fourth from the top in his longest and strongest suit – to East’s ♠ K. Unable to resist the temptation to win a king with an ace, declarer scooped up the first trick with his ♠ A.Declarer counted up six top tricks (♠ A, ♦ AK and ♣ AKQ – note he has no top tricks in hearts because he must lose the lead first). Needing three extra, he led ♥ 5 to dummy’s ♥ K. East won ♥ A and returned ♠ 6. West won ♠ J, cashed ♠ Q, then followed with ♠ 84. Down one.
What should have happened?
Declarer should have withheld ♠ A at Trick One. He cannot stop the defence from knocking out his ♠ A, but by delaying winning with the card until the third round, he exhausts East of all his spades. Then, when he knocks out ♥ A (as he must), he has to hope that it is East who holds the card. This time he is lucky, and East has no more spades. He has established three heart tricks – game made.
Tip: Duck your ace until one opposing hand is void in the danger suit